


Either way it suffers from the same problem as Damage since we are given only a percentage. I don’t believe that the Survival stat affects the damage they take while standing happily inside a poison cloud, it just reduces how long they still take damage once the cloud dissipates. I didn’t include Survival because, while it is marginally useful to reduce the time that they bleed, are crippled, or take damage from a poison coated weapon, in PvP most of your thralls are going to be killed by Acid/Poison arrows, which create a cloud. Armor put into a thrall (leveled or not) ends up giving them the total value of the Armor + the Bonus from Agility, it’s a flat number. = (with 1 armor piece that gives 1 Agility for Factions with 0 starting Agility) OR / įrom what I can tell, no thralls have a base Armor value. = (with 1 armor piece that gives 1 Vitality for Factions with 0 starting Vitality) or / I’ve included an explanation in this post of where the numbers came from.
#CONAN EXILES ARMOR STATS 2019 UPDATE#
Link to the spreadsheet is below, the Thrall Stats tab is the main one you want, the other tabs contain some other info I have used in the past and a few of them are probably out of date, I’ll probably update them for my own benefit at some point. The spreadsheet has Base Health, HP per Point of Vitality, and Armor per Point of Agility all calculated. I have hidden the damage columns until we are able to get some actual values, since a percent by itself tells you absolutely nothing. I spent this morning in single player spawning and updating a spreadsheet on google docs.
